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That sounds like it would work, if they are played in order and not repeated. That's not the case for me, though; I'm encouraging players to revisit their previously played levels and beat their last score, and I want to display that score in the level.
Actually this whole thing would be solved if only I could retrieve the player's best score from the scoreboard. But as it is, I've had to make a unique variable for every scene and keep track of the score that way.
It's also complicated a bit by the fact I have a level editor and want to encourage people to make their own levels. I've had to put in a bunch of guiding texts explaining that you have to give your level a unique name.
If MM updated Dreams to allow scene-specific - but persistent - variables, then this would be much easier. And / or, provide a way of retrieving scoreboard data in the scene. I will cross my fingers, though for now I have a solution :)