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That's what I exactly said in my first comment: a variable needs to be persistent to be saved no matter where the player is in a whole dream. Sorry if it was unclear.
If you have non-persistable variables already, just tick "persist" in their properties! This should work ^^
If you're not sure if something is working, test everything with only one level and then, if it's working, make that mechanic in every level. Even if you don't have any score variables yet, you can save the whole mechanism in a microchip and place it in every level, just changing the individual score variable name. The less wires to connect to the microchip, the easier it is to set up :)