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To make individual scores changeable at any time, you'll need those 30 persisting-in-a-dream variables. Sorry. Either that, or just block the replaying. This depends on your dream and what you want to achieve, though.
But it can be done in two ways!
1. Having a big database of 30 variables in the hub or in any level you need to display the total. If you don't need to show the total in individual levels, you can place just one variable that belongs to each level.
2. Having a persist-in-a-dream variable in each level for that exact level, but... they don't go anywhere else! They persist to not reset after replaying an exact scene/level. To this, having a total score variable everywhere. When replaying, it resets the score for that level and substracts it from the total. After completing, it adds a new one to the total again. This may be different, but doesn't require you to paste a 30-variable database anywhere.
(And little tip: in variable modifier, you can choose a variable with ^ and v dpad keys instead of typing each variable name separately.)
Making those variables shouldn't take much time: don't give up! I hope you can make this :)
Also, sorry for the long comment.