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Try add all of your current whips to the character hand & group them with the hand. Make position 1 visible & the others invisible.
Scope into the group & add a keyframe & record position 2 visible & the others invisible.
Add another keyframe & make position 3 visible & the others invisible.
Add the keyframes to a timeline one after the other & press play to see how it looks.
Add more whip positions & keyframe them as above for a more natural look.
Keyframe the puppet arm as needed to make the throw the whip animation. You can add these keyframes to the same time line & fiddle with them for timing.
There is obviously a lot of work in this & I'm trying to boil it down to bullet points as it's difficult to adequately describe the solutions to complex problems in a short piece of text