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I barely managed to make emission input transform work in another case, but there seems to be lack of syncing when at the same time you power the emission. I eventually dropped that approach and simply added all emission logic to each individual object (initally I wanted to have an emission control center that sends back the debris to the object that asks for them). Anyhow, regarding randomization, I love how Project Spark did it, it gave us access to a vector randomizer for a cone and sphere, and we also got to choose the axis (in local/world space). Would love to see the randomizer be able to handle vectors and colors, would be very useful.