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Hi,
We will be releasing a stream in the future to help teach people about the thermo.
Graphics and memory are not always linked, the graphics one is based on what the engine is processing in real time,
Whereas the memory one is just a bucket that you fill up with things (more like a bucket full of smaller buckets but I digress)
In Dreams we don't have polygons so a single cube which is usually thought of as cheap in most games cost the same in dreams (pretty much) as a complicated shape.
What costs the ost for frame rate is sculpts that are tight in detail.
Make sure you use the sculpt detail tool to reduce detail (most of the time you won't notice it but will save you lots of thermo)
Hope this explains a bit
John