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A forum post by mmdev7

This is super impressive (and very neat) but as you are finding, the more polish & functionality your need to add, the complexity increases exponentially.

For a MUCH simpler version (sorry if it is too simple but it is what I would do) I would remove all transition animations and just have the states. I would also try to make he states a single pose on 1 keyframe, not a timeline, and use a selector to switch between states do that you don’t have to manually manage states.

With such a simple system you will want to use the inherent puppet animation to add bob/breathing to your anim and prevent it from looking too static.

Use the blend in/out of the key frames to make the animations blend between states. And add some wobble to mask the transition too.

Hope this helps. Sorry if it is too simple. Looking forward to seeing what you make :) Peter

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