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A forum post by Pookachoo

I’ve looked at this creation, and I can offer a little general advice, which is to make less complex sculpts and have more of them - this will increase the gameplay thermo a bit and free up space in the graphics.
The shoulder spikes for example are all one sculpt and taking up 4% graphics. I deleted those and replaced them with many clones of a sculpt that’s just one spike. That uses less than 1% of the graphics and gameplay thermos, but keep in mind that a lot of cloning will eventually bring up the gameplay thermo.

I don’t have a ton of experience with detailed use of the Spraypaint tool, but in looking at other people’s creations I’ve noticed the ones that utilize that tool tend to have lower graphics use, whereas a lot of cuts and bumps on a surface tend to cost more and can be harder to optimize with the sculpture detail tool :)

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