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A forum post by oLMCo

Oh okay, you want information back about the target. I thought you just wanted to be able to track the closest one.

I think there are a number of issues with Supposers/Matts idea but I wont go into it because it's complicated, try it and see if you have any luck though.

If you don't have any luck I've tested it and come up with 2 ways.

First way:
Answering what you initially asked about keeping track of where the signal came from once you've processed it to determine the shortest distance.
Keeping it the way you have it with the Laser Scopes on the targets. The circuit in the attached image will compare the signals coming in and turn on an output corresponding to the lowest one. If you don't mind more then one being on at a time (2 or more targets are same distance away) you can ignore the selector and just use the = Calculators directly.

Seconds way:
Do as I said with a single Laser Scope on the hunter. Take the Hit Position from that and input it into a Followers Target Position on a separate object. Put a Trigger Zone on that following object and use that to detect the target and set off its Detected output. Then you can use that to let the hunter know whether a target is targeted or not.

I'm not sure what way is more elegant. First way has no separate moving parts, second uses less gadgets.

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