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A forum post by oLMCo

Oh yeah, nice one CLOUD once again good idea.

I thought about ways of changing the distance with an existing scope but it would default to 0, didn't think of using another scope.

I tried it out and it works. If you set the input to modulate and the distance to 1 you dont need the second calculator. You could set it to a little over 1 and not need any calculators, but the over shoot would change relative to the distance so I think its best to use 1 calculate to add a set amount to the distance. (doesnt seem to work if you just use the hit distance and dont at a bit to it)


There you go Andy, think that is the best solution again.

Oh yeah by the way, if you want to save your self a label you can use 4 labels in pairs to form a code. eg
1. Friend+Foe
2. Friend+Scenery
3. Friend+Object
4. Foe+Scenery
5. Foe+Object
+6. Scenery+Object if you needed it.

Thats what I done, set the the scope match mode to 'All Selected'

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