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I've been tinkering on a vehicle rig the past couple of months, and I can confirm pretty much everything TAP said.
I really wanted to use keyframes in a timeline for my suspension to effectively 'push' against the vehicle, but it's a solid no go. And even without keyframes, connectors with any movement range are iffy if the joint needs to bear weight.
In the end, I found the most reliable solution was to have a vehicle that hovers above the ground using movers and force appliers, with the mechanism of the suspension being purely visual (keyframes on a timeline).
It's quite a bit different from what you're trying to do, but maybe it'll give you some ideas: https://indreams.me/scene/drvAxakKxtg
Remixable: https://indreams.me/element/oibnQHppZUj
There is a LOT of unrelated logic in there to chew through, so feel free to ask any questions. :)
Really cool vehicle, by the way!