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You could add a dummy sculpt (simple block that will be invisible).
Add a tag to the ship & set its reference axis.
Add a follower to the block that follows that tag on the horizontal axis only (left & right).
Then add a camera or camera pointer to the block.
A more elegant solution might be to create an area for the ship to move about in with zone limits around the edges & have the background & enemies emit off screen & move into & through the players view.