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Have you tried just animating a walk cycle in a timeline? Then you can power it and setting the playback speed based on the "walk speed" output of the puppet interface.

MrWooshie goes with that approach and it works well.

If you just want it to procedurally animate a hopping motion, you can keyframe the other foot off the purple base and it won't walk. But the other leg will still "walk" and so look like it's sorta hopping maybe?


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