- DalekSkaro007 left some feedbackCool!
- Marjerie left some feedbackdo other stuff that would make thinking on approach or adapting strategies. Did I already stress GREAT GAME, WILL PLAY NO MATTER WHAT? ;D
- Marjerie left some feedbackstrategic use, so you may employ it in tactics, like broadened sword slash, limited but directable shield, maneuverability (f.e jumping), or even tradeoffs, like stronger but slower, f.e. I wouldn't mind if enemies would sometimes limit my movement, or
- Marjerie left some feedbackStunning. Very very pretty surroundings, combat is immensly satisfying. The first boss was a work of art, congrats on that fight alone. If you ask for a wishlist... I wouldn't mind some sort of enemy drop, maybe one with some sort of (time-) limited
- django_90 left some feedbackIf you'd like, I could assist with logic and/or animation. I like the world it's vibrant and made with love, now you just need to kick up those attack animations, add a lock-on and make set the enemy HP bars to always face the camera. Love the magic, too
- RurouniDan left some feedbackFantastic. I feel like I really want to be able to dodge with . Could use a vibration on impact. Some vibrations are too long. I would like to level up with XP from kills and gain max HP. Specials should be gradually introduced.
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DREAMS™ © 2024 Sony Interactive Entertainment Europe. Published by Sony Interactive Entertainment Europe. Developed by Media Molecule. “DREAMS” is a trademark or a registered trademark of Sony Interactive Entertainment Europe. All rights reserved.More Info(opens in new tab)
v3.1 "Triceratops" Alex Evans mode enabled