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  • JotunNeko
    JotunNeko left some feedback
    Great idea and concept! :)
  • Comment deleted
  • patrickquispe
    patrickquispe left some feedback
    Good job!
  • Basell_Olimat
    Basell_Olimat left some feedback
    So amazing
  • SVNrenga
    SVNrenga left some feedback
    Grabbing the planks is not responsive enough. Other than that cool concept
  • xcdr1986
    xcdr1986 left some feedback
    Is it just me i Can't pick up anything
  • Ertace22
    Ertace22 left some feedback
    Cool :)
  • hamzaxmohammed
    hamzaxmohammed left some feedback
    This game really gets you thinking
  • kturd95
    kturd95 left some feedback
    Really challenge
  • SNRG_Driven
    SNRG_Driven left some feedback
    In the later levels, the entrance closes once the exit opens; whereas, in the earlier levels it doesn't. I'd recommend making it consistent: always open. I fell off after opening the exit and couldn't progress forward since the entrance locked me out.
  • Comment deleted
  • THE___TWITCHER
    THE___TWITCHER left some feedback
    Really great concept but controls just don't feel tight enough. The plank grabbing is very hit and miss and occasionally my cuby would suddenly be pushed through a wall and out of the level. With a little refining this could be a truly fantastic game.
  • TheJoeTeam
    TheJoeTeam left some feedback
    I also think it would be cool if you displayed a room number or name in each one. It would reinforce a sense of progression.
  • TheJoeTeam
    TheJoeTeam left some feedback
    The biggest frustration was the plank grabbing. It just didn't seem to work sometimes. I think you added some kind of "breaking" animation to the plank for when it touches a wall, it would look a lot better than it just disappearing.
  • superhermit
    superhermit left some feedback
    Very fun. Couldn't get past rolling spike after lights go out. Might be bugged? Just resets on the catwalk and screen won't scroll
  • NtHa_JosephOne
    NtHa_JosephOne left some feedback
    I would use the dpad instead of r to control the other character.Is difficult to use r
  • Dennis-nine-five
    Dennis-nine-five left some feedback
    Idea is great!
    You could inrease the grab area to pick the plank up abit and add a little invisible wall in the bottom off the map, we can fall down there out of camera view.
    Respawning could use an auto-entering since we can't see them at beginning.

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